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Dvar Commands part 1

k3MsДата: Суббота, 22.10.2011, 21:56 | Сообщение # 1

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aa_ads_damage_dealt "0"
  aa_deaths "0"
  aa_enemy_damage_taken "552"
  aa_enemy_deaths "2"
  aa_player_damage_dealt "0"
  aa_player_damage_taken "0"
  aa_player_kills "0"
  aa_time_tracking "33.6"
  aa_zoneaa_main_bog_a "on"
  actionSlotsHide "0"
  C ai_accuracyDistScale "1"
  A ai_badPathSpam "0"
  A ai_corpseCount "10"
  C ai_count "32"
  C ai_coverScore_coverType "2"
  C ai_coverScore_distance "16"
  C ai_coverScore_engagement "4"
  C ai_coverScore_nodeAngle "4"
  C ai_coverScore_playerLos "8"
  C ai_coverScore_priority "8"
  C ai_coverScore_targetDir "4"
  C ai_coverScore_visibility "8"
  A C ai_debugAccuracy "0"
  C ai_debugAnimDeltas "0"
  C ai_debugClaimedNodes "0"
  C ai_debugCoverEntityNum "-1"
  A C ai_debugCoverSelection "0"
  ai_debugEntIndex "-1"
  C ai_debugFindPath "0"
  C ai_debugFindPathDirect "0"
  C ai_debugFindPathLock "0"
  C ai_debugFindPathWidth "0"
  C ai_debugGrenadeFailSafe "0"
  C ai_debugGrenadeHintArc "150"
  C ai_debugMayMove "0"
  A C ai_debugMeleeAttackSpots "0"
  C ai_debugPlayerLOS "0"
  A C ai_debugThreatSelection "0"
  C ai_disableSpawn "0"
  C ai_eventDistBadPlace "256"
  C ai_eventDistBullet "96"
  C ai_eventDistDeath "1024"
  C ai_eventDistExplosion "1024"
  C ai_eventDistFootstep "512"
  C ai_eventDistFootstepLite "256"
  C ai_eventDistGrenadePing "512"
  C ai_eventDistGunShot "2048"
  C ai_eventDistNewEnemy "1024"
  C ai_eventDistPain "512"
  C ai_eventDistProjImpact "256"
  C ai_eventDistProjPing "128"
  C ai_eventDistSilencedShot "128"
  C ai_foliageSeeThroughDist "128"
  C ai_friendlyFireBlockDuration "2000"
  C ai_friendlySuppression "1"
  C ai_friendlySuppressionDist "128"
  C ai_moveOrientMode "invalid"
  C ai_noDodge "0"
  C ai_pathMomentum "0.78"
  C ai_pathNegotiationOverlapCost "300"
  C ai_playerADS_LOSRange "150"
  C ai_playerADSTargetTime "10000"
  ai_playerFarAccuracy "0.1"
  ai_playerFarRange "2000"
  C ai_playerLOSHalfWidth "15"
  C ai_playerLOSMinTime "1500"
  C ai_playerLOSRange "150"
  ai_playerNearAccuracy "0.5"
  ai_playerNearRange "800"
  C ai_showBadPlaces "0"
  A ai_ShowCanshootChecks "0"
  A C ai_showClaimedNode "0"
  C ai_showDodge "0"
  C ai_showFriendlyChains "0"
  C ai_showNearestNode "0"
  C ai_showNodes "0"
  C ai_showNodesDist "384"
  C ai_showPaths "0"
  C ai_showPotentialThreatDir "0"
  A C ai_showRegion "0"
  C ai_showSuppression "-1"
  C ai_showVisData "0"
  C ai_showVisDataDist "1000"
  C ai_showVolume "-1"
  C ai_threatUpdateInterval "500"
  C aim_accel_turnrate_debug "0"
  C aim_accel_turnrate_enabled "1"
  C aim_accel_turnrate_lerp "1200"
  C aim_autoaim_debug "0"
  C aim_autoaim_enabled "1"
  C aim_autoaim_lerp "40"
  C aim_autoaim_region_height "120"
  C aim_autoaim_region_width "160"
  C aim_automelee_debug "0"
  C aim_automelee_enabled "1"
  C aim_automelee_lerp "40"
  C aim_automelee_range "128"
  C aim_automelee_region_height "240"
  C aim_automelee_region_width "320"
  C aim_input_graph_debug "0"
  C aim_input_graph_enabled "1"
  C aim_input_graph_index "3"
  C aim_lockon_debug "0"
  C aim_lockon_deflection "0.05"
  C aim_lockon_enabled "1"
  C aim_lockon_region_height "90"
  C aim_lockon_region_width "90"
  C aim_lockon_strength "0.6"
  C aim_scale_view_axis "1"
  C aim_slowdown_debug "0"
  C aim_slowdown_enabled "1"
  C aim_slowdown_pitch_scale "0.4"
  C aim_slowdown_pitch_scale_ads "0.5"
  C aim_slowdown_region_height "90"
  C aim_slowdown_region_width "90"
  C aim_slowdown_yaw_scale "0.4"
  C aim_slowdown_yaw_scale_ads "0.5"
  C aim_target_sentient_radius "10"
  C aim_turnrate_pitch "90"
  C aim_turnrate_pitch_ads "55"
  C aim_turnrate_yaw "260"
  C aim_turnrate_yaw_ads "90"
  A airlift_min_spec "0"
  ammoCounterHide "0"
  angles "0"
  A animated_trees_enabled "1"
  arcademode "0"
  arcademode_full "0"
  autodifficulty_frac "25"
  autodifficulty_original_setting "0"
  autodifficulty_playerDeathTimer "0"
  bcs_enable "on"
  bcs_filterInform "off"
  bcs_filterOrder "off"
  bcs_filterReaction "off"
  bcs_filterResponse "off"
  bcs_filterThreat "off"
  bcs_threatLimitInLocation "on"
  bcs_threatLimitInPlayerFOV "on"
  bcs_threatLimitSpeakerDist "512"
  bcs_threatLimitTargetingPlayer "off"
  bcs_threatLimitTargettedBySelf "off"
  bcs_threatLimitThreatDist "2048"
  bcs_threatPlayerRelative "off"
  C bg_aimSpreadMoveSpeedThreshold "11"
  C bg_bobAmplitudeDucked "0.0075 0.0075"
  C bg_bobAmplitudeProne "0.02 0.005"
  C bg_bobAmplitudeSprinting "0.02 0.014"
  C bg_bobAmplitudeStanding "0.007 0.007"
  C bg_bobMax "8"
  C bg_fallDamageMaxHeight "350"
  C bg_fallDamageMinHeight "200"
  C bg_foliagesnd_fastinterval "500"
  C bg_foliagesnd_maxspeed "180"
  C bg_foliagesnd_minspeed "40"
  C bg_foliagesnd_resetinterval "500"
  C bg_foliagesnd_slowinterval "1500"
  C bg_ladder_yawcap "100"
  C bg_legYawTolerance "20"
  C bg_maxGrenadeIndicatorSpeed "20"
  C bg_prone_yawcap "85"
  C bg_shock_lookControl "0"
  C bg_shock_lookControl_fadeTime "0.001"
  C bg_shock_lookControl_maxpitchspeed "0"
  C bg_shock_lookControl_maxyawspeed "0"
  C bg_shock_lookControl_mousesensitivityscale "0"
  C bg_shock_movement "1"
  C bg_shock_screenBlurBlendFadeTime "0.001"
  C bg_shock_screenBlurBlendTime "0.001"
  C bg_shock_screenFlashShotFadeTime "0"
  C bg_shock_screenFlashWhiteFadeTime "0"
  C bg_shock_screenType "blurred"
  C bg_shock_sound "0"
  C bg_shock_soundDryLevel "1"
  C bg_shock_soundEnd "shellshock_end"
  C bg_shock_soundEndAbort "shellshock_end_abort"
  C bg_shock_soundFadeInTime "0.25"
  C bg_shock_soundFadeOutTime "2.5"
  C bg_shock_soundLoop "shellshock_loop"
  C bg_shock_soundLoopEndDelay "-1.5"
  C bg_shock_soundLoopFadeTime "2"
  C bg_shock_soundLoopSilent "shellshock_loop_silent"
  C bg_shock_soundModEndDelay "-0.75"
  C bg_shock_soundRoomType "generic"
  C bg_shock_soundWetLevel "0.5"
  C bg_shock_viewKickFadeTime "0.001"
  C bg_shock_viewKickPeriod "0.75"
  C bg_shock_viewKickRadius "0"
  C bg_shock_volume_ambient "0.2"
  C bg_shock_volume_announcer "0.9"
  C bg_shock_volume_auto "0.5"
  C bg_shock_volume_auto2 "0.5"
  C bg_shock_volume_auto2d "0.5"
  C bg_shock_volume_autodog "0.9"
  C bg_shock_volume_body "0.2"
  C bg_shock_volume_body2d "0.2"
  C bg_shock_volume_bulletimpact "0.5"
  C bg_shock_volume_bulletwhizby "0.5"
  C bg_shock_volume_effects1 "0.5"
  C bg_shock_volume_effects2 "0.5"
  C bg_shock_volume_element "0.5"
  C bg_shock_volume_hurt "0.4"
  C bg_shock_volume_item "0.2"
  C bg_shock_volume_local "0.2"
  C bg_shock_volume_local2 "0.2"
  C bg_shock_volume_menu "1"
  C bg_shock_volume_mission "0.9"
  C bg_shock_volume_music "0.5"
  C bg_shock_volume_musicnopause "0.5"
  C bg_shock_volume_nonshock "0.5"
  C bg_shock_volume_physics "0.5"
  C bg_shock_volume_player1 "0.4"
  C bg_shock_volume_player2 "0.4"
  C bg_shock_volume_reload "0.2"
  C bg_shock_volume_reload2d "0.2"
  C bg_shock_volume_shellshock "1"
  C bg_shock_volume_vehicle "0.1"
  C bg_shock_volume_vehiclelimited "0.1"
  C bg_shock_volume_voice "0.2"
  C bg_shock_volume_weapon "0.5"
  C bg_shock_volume_weapon2d "0.5"
  C bg_swingSpeed "0.2"
  C bg_viewKickMax "90"
  C bg_viewKickMin "5"
  C bg_viewKickRandom "0.4"
  C bg_viewKickScale "0.8"
  A bog_b_min_spec "0"
  C bullet_penetrationEnabled "1"
  C bullet_penetrationMinFxDist "30"
  A cg_blood "1"
  A cg_bloodLimit "0"
  A cg_bloodLimitMsec "330"
  cg_bobWeaponAmplitude "0.16"
  cg_bobWeaponLag "0.25"
  cg_bobWeaponMax "10"
  cg_bobWeaponRollAmplitude "1.5"
  A cg_brass "1"
  C cg_centertime "3"
  cg_cinematicFullscreen "1"
  A C cg_crosshairAlpha "1"
  A C cg_crosshairAlphaMin "0.5"
  A C cg_crosshairDynamic "0"
  A C cg_crosshairEnemyColor "1"
  A cg_cursorHints "3"
  C cg_debug_overlay_viewport "0"
  C cg_debugevents "0"
  A cg_debugInfoCornerOffset "0 0"
  cg_draw2D "1"
  A cg_drawBreathHint "1"
  A cg_drawCrosshair "1"
  A cg_drawFPS "Off"
  A cg_drawFPSLabels "1"
  A C cg_drawFriendlyFireCrosshair "0"
  C cg_drawGun "1"
  C cg_drawHealth "0"
  cg_drawHUD "1"
  A cg_drawMantleHint "1"
  C cg_drawMaterial "Off"
  cg_drawpaused "1"
  C cg_drawPerformanceWarnings "1"
  C cg_drawPlayerPosInFreeMove "1"
  cg_drawScriptUsage "0"
  C cg_drawShellshock "1"
  A cg_drawTurretCrosshair "1"
  C cg_dumpAnims "-1"
  cg_errordecay "100"
  C cg_footsteps "1"
  cg_fov "65"
  A cg_gameBoldMessageWidth "390"
  A cg_gameMessageWidth "500"
  C cg_gun_move_f "0"
  C cg_gun_move_minspeed "0"
  C cg_gun_move_r "0"
  C cg_gun_move_rate "0"
  C cg_gun_move_u "0"
  C cg_gun_ofs_f "0"
  C cg_gun_ofs_r "0"
  C cg_gun_ofs_u "0"
  C cg_gun_rot_minspeed "0"
  C cg_gun_rot_p "0"
  C cg_gun_rot_r "0"
  C cg_gun_rot_rate "0"
  C cg_gun_rot_y "0"
  C cg_gun_x "0"
  C cg_gun_y "0"
  C cg_gun_z "0"
  A cg_hintFadeTime "100"
  A cg_hudDamageIconHeight "64"
  A cg_hudDamageIconInScope "0"
  A cg_hudDamageIconOffset "128"
  A cg_hudDamageIconTime "2000"
  A cg_hudDamageIconWidth "128"
  A cg_hudGrenadeIconEnabledFlash "0"
  A cg_hudGrenadeIconHeight "25"
  A cg_hudGrenadeIconInScope "1"
  A cg_hudGrenadeIconMaxHeight "104"
  A cg_hudGrenadeIconMaxRangeFlash "500"
  A cg_hudGrenadeIconMaxRangeFrag "256"
  A cg_hudGrenadeIconOffset "50"
  A cg_hudGrenadeIconWidth "25"
  A cg_hudGrenadePointerHeight "12"
  A cg_hudGrenadePointerPivot "12 27"
  cg_hudGrenadePointerPulseFreq "1.7"
  cg_hudGrenadePointerPulseMax "1.85"
  cg_hudGrenadePointerPulseMin "0.3"
  A cg_hudGrenadePointerWidth "25"
  A cg_hudMapBorderWidth "2"
  A cg_hudMapFriendlyHeight "15"
  A cg_hudMapFriendlyWidth "15"
  A cg_hudMapPlayerHeight "20"
  A cg_hudMapPlayerWidth "20"
  A C cg_hudMapRadarLineThickness "0.15"
  cg_hudStanceFlash "1 1 1 1"
  A cg_hudStanceHintPrints "0"
  A cg_invalidCmdHintBlinkInterval "600"
  A cg_invalidCmdHintDuration "1800"
  C cg_laserEndOffset "0.5"
  C cg_laserFlarePct "0.2"
  C cg_laserForceOn "0"
  A cg_laserLight "1"
  C cg_laserLightBeginOffset "13"
  C cg_laserLightBodyTweak "15"
  C cg_laserLightEndOffset "-3"
  C cg_laserLightRadius "3"
  C cg_laserRadius "0.8"
  C cg_laserRange "1500"
  C cg_laserRangePlayer "1500"
  A cg_mapLocationSelectionCursorSpeed "0.6"
  A cg_marks_ents_player_only "0"
  A cg_nopredict "0"
  cg_objectiveListWrapCountStandard "600"
  cg_objectiveListWrapCountWidescreen "530"
  cg_showmiss "0"
  A cg_small_dev_string_fontscale "1"
  A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
  A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
  A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
  A cg_subtitleMinTime "3"
  A cg_subtitles "1"
  A cg_subtitleWidthStandard "360"
  A cg_subtitleWidthWidescreen "520"
  C cg_tracerchance "0.2"
  C cg_tracerlength "160"
  C cg_tracerScale "1"
  C cg_tracerScaleDistRange "25000"
  C cg_tracerScaleMinDist "5000"
  C cg_tracerScrewDist "100"
  C cg_tracerScrewRadius "0.5"
  C cg_tracerSpeed "7500"
  C cg_tracerwidth "4"
  C cg_viewVehicleInfluence "1"
  A cg_viewZSmoothingMax "16"
  A cg_viewZSmoothingMin "1"
  A cg_viewZSmoothingTime "0.1"
  A cg_weaponCycleDelay "0"
  cg_weaponHintsCoD1Style "1"
  C chaplinCheat "0"
  A cheat_items_set1 "33554432"
  A cheat_items_set2 "0"
  A cheat_points "1"
  cl_analog_attack_threshold "0.8"
  cl_anglespeedkey "1.5"
  cl_avidemo "0"
  cl_forceavidemo "0"
  A cl_freelook "1"
  C cl_freemove "0"
  C cl_freemoveScale "1"
  A cl_mouseAccel "0"
  cl_noprint "0"
  cl_paused "0"
  A cl_pitchspeed "140"
  cl_showmouserate "0"
  cl_shownet "0"
  cl_stanceHoldTime "300"
  cl_testAnimWeight "0"
  A cl_yawspeed "140"
  com_animCheck "0"
  com_filter_output "0"
  A com_introPlayed "0"
  A com_maxfps "0"
  com_maxFrameTime "100"
  R com_playerProfile "bullet-worm"
  A com_recommendedSet "1"
  com_statmon "0"
  R C com_timescale "1"
  compass "1"
  A C compassClampIcons "1"
  A compassCoords "740 3590 400"
  A compassECoordCutoff "37"
  C compassEnemyFootstepEnabled "0"
  C compassEnemyFootstepMaxRange "500"
  C compassEnemyFootstepMaxZ "100"
  C compassEnemyFootstepMinSpeed "140"
  A compassFriendlyHeight "18.75"
  A compassFriendlyWidth "18.75"
  compassIconOtherVehHeight "40"
  compassIconOtherVehWidth "40"
  compassIconTankHeight "35"
  compassIconTankWidth "35"
  A C compassMaxRange "3500"
  A compassMinRadius "0.0001"
  A compassMinRange "0.0001"
  A compassObjectiveArrowHeight "20"
  A compassObjectiveArrowOffset "2"
  A compassObjectiveArrowRotateDist "5"
  A compassObjectiveArrowWidth "20"
  compassObjectiveDetailDist "10"
  A compassObjectiveDrawLines "1"
  A compassObjectiveHeight "20"
  A compassObjectiveIconHeight "16"
  A compassObjectiveIconWidth "16"
  compassObjectiveMaxHeight "70"
  A compassObjectiveMaxRange "2048"
  A compassObjectiveMinAlpha "1"
  compassObjectiveMinDistRange "2"
  compassObjectiveMinHeight "-70"
  compassObjectiveNearbyDist "8"
  A compassObjectiveNumRings "10"
  A compassObjectiveRingSize "80"
  A compassObjectiveRingTime "10000"
  A compassObjectiveTextHeight "18"
  A compassObjectiveTextScale "0.3"
  A compassObjectiveWidth "20"
  A compassPlayerHeight "25"
  A compassPlayerWidth "25"
  A C compassRadarLineThickness "0.4"
  A C compassRadarPingFadeTime "4"
  A C compassRadarUpdateTime "4"
  A compassRotation "1"
  A compassSize "1"
  A C compassSoundPingFadeTime "2"
  A compassTickertapeStretch "0.5"
  con_default_console_filter "*"
  A con_errormessagetime "8"
  A con_gameMsgWindow0FadeInTime "0.25"
  A con_gameMsgWindow0FadeOutTime "0.5"
  AL con_gameMsgWindow0Filter "gamenotify obituary"
  A con_gameMsgWindow0LineCount "6"
  A con_gameMsgWindow0MsgTime "5"
  A con_gameMsgWindow0ScrollTime "0.25"
  A con_gameMsgWindow0SplitscreenScale "1.5"
  A con_gameMsgWindow1FadeInTime "0.25"
  A con_gameMsgWindow1FadeOutTime "0.01"
  AL con_gameMsgWindow1Filter "boldgame"
  A con_gameMsgWindow1LineCount "6"
  A con_gameMsgWindow1MsgTime "8"
  A con_gameMsgWindow1ScrollTime "0.25"
  A con_gameMsgWindow1SplitscreenScale "1.5"
  A con_gameMsgWindow2FadeInTime "0.75"
  A con_gameMsgWindow2FadeOutTime "0.5"
  AL con_gameMsgWindow2Filter "subtitle"
  A con_gameMsgWindow2LineCount "7"
  A con_gameMsgWindow2MsgTime "5"
  A con_gameMsgWindow2ScrollTime "0.25"
  A con_gameMsgWindow2SplitscreenScale "1.5"
  A con_gameMsgWindow3FadeInTime "0.25"
  A con_gameMsgWindow3FadeOutTime "0.5"
  AL con_gameMsgWindow3Filter ""
  A con_gameMsgWindow3LineCount "6"
  A con_gameMsgWindow3MsgTime "5"
  A con_gameMsgWindow3ScrollTime "0.25"
  A con_gameMsgWindow3SplitscreenScale "1.5"
  A con_inputBoxColor "0.25 0.25 0.2 1"
  A con_inputHintBoxColor "0.4 0.4 0.35 1"
  A con_matchPrefixOnly "1"
  A con_minicon "0"
  A con_miniconlines "5"
  A con_minicontime "4"
  A con_outputBarColor "1 1 0.95 0.6"
  A con_outputSliderColor "0.15 0.15 0.1 0.6"
  A con_outputWindowColor "0.35 0.35 0.3 0.75"
  con_typewriterColorBase "1 1 1"
  A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
  A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
  A con_typewriterColorGlowFailed "0.8 0 0 1"
  A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
  A con_typewriterDecayDuration "700"
  A con_typewriterDecayStartTime "6000"
  A con_typewriterPrintSpeed "50"
  credits_active "0"
  credits_load "0"
  debug "0"
  debug_bcprint "off"
  debug_bcshowqueue "off"
  debug_friendlyfire "0"
  developer "0"
  I developer_script "0"
  A disable_tank_shock_minspec "0"
  A drew_notes "5"
  A dynEnt_active "1"
  C dynEnt_bulletForce "1000"
  C dynEnt_explodeForce "12500"
  C dynEnt_explodeMaxEnts "20"
  C dynEnt_explodeMinForce "40"
  C dynEnt_explodeSpinScale "3"
  C dynEnt_explodeUpbias "0.5"
  C dynEntPieces_angularVelocity "0 0 0"
  C dynEntPieces_impactForce "1000"
  C dynEntPieces_velocity "0 0 0"
  fallback "0"
  finished_demo "0"
  C fixedtime "0"
  C friction "5.5"
  friendlyfire_dev_disabled "0"
  friendlyNameFontColor "0.9 1 0.9 0.7"
  friendlyNameFontGlowColor "0 0.3 0 1"
  friendlyNameFontObjective "1"
  friendlyNameFontSize "0.3"
  I fs_basegame ""
  I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
  I fs_cdpath ""
  I fs_copyfiles "0"
  fs_debug "0"
  S I fs_game ""
  I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
  LC fs_ignoreLocalized "0"
  C fx_count "0"
  fx_cull_effect_spawn "0"
  fx_cull_elem_draw "1"
  fx_cull_elem_spawn "1"
  C fx_debugBolt "0"
  C fx_draw "1"
  C fx_drawClouds "1"
  C fx_enable "1"
  C fx_freeze "0"
  C fx_mark_profile "0"
  A fx_marks "1"
  A fx_marks_ents "1"
  A fx_marks_smodels "1"
  C fx_profile "0"
  C fx_visMinTraceDist "80"
  C g_ai "1"
  C g_aiEventDump "-1"
  g_changelevel_time "4"
  g_connectpaths "0"
  A g_deathDelay "3000"
  C g_debugBullets "0"
  C g_debugDamage "0"
  C g_debugLocDamage "0"
  C g_drawEntBBoxes "0"
  C g_drawGrenadeHints "0"
  C g_dumpAnims "-1"
  C g_dumpAnimsCommands "-1"
  C g_earthquakeEnable "1"


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