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Dvar Commands part 2

k3MsДата: Суббота, 22.10.2011, 21:57 | Сообщение # 1

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C g_enteqDelay "150"
  C g_enteqDist "4000"
  C g_enteqEnable "1"
  C g_entinfo "off"
  C g_entinfo_AItext "brief"
  C g_entinfo_maxdist "2048"
  C g_entinfo_scale "1"
  C g_entinfo_type "AI only"
  R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
  R C g_fogHalfDistReadOnly "4556.45"
  R C g_fogStartDistReadOnly "477.057"
  C g_friendlyfireDist "175"
  C g_friendlyNameDist "15000"
  S R L g_gameskill "0"
  g_gravity "800"
  g_knockback "1000"
  g_listEntity "0"
  C g_minGrenadeDamageSpeed "400"
  g_no_script_spam "0"
  R L g_player_maxhealth "100"
  C g_playerTrailTime "500"
  R g_reloading "0"
  LC g_spawnai "1"
  g_speed "190"
  A g_useGear "1"
  g_useholdtime "0"
  C g_vehicleDebug "0"
  C g_vehicleDrawPath ""
  C g_vehicleTexScrollScale "0"
  R gamedate "Sep 27 2007"
  S R gamename "main"
  R hiDef "1"
  hostileNameFontColor "1 0.9 0.9 0.7"
  hostileNameFontGlowColor "0.6 0 0 1"
  A hud_deathQuoteFadeTime "1000"
  hud_drawHUD "1"
  A hud_fade_ammodisplay "8"
  A hud_fade_compass "8"
  A hud_fade_healthbar "2"
  A hud_fade_offhand "8"
  A hud_fade_sprint "1.7"
  A hud_fade_stance "1.7"
  A hud_fadeout_speed "0.1"
  A hud_flash_period_offhand "0.5"
  A hud_flash_time_offhand "2"
  hud_gasMaskOverlay "0"
  A hud_health_pulserate_critical "0.5"
  A hud_health_pulserate_injured "1"
  A hud_health_startpulse_critical "0.33"
  A hud_health_startpulse_injured "1"
  hud_healthOverlay_phaseEnd_fromAlpha "0.2"
  hud_healthOverlay_phaseEnd_pulseDuration "700"
  hud_healthOverlay_phaseEnd_toAlpha "0"
  hud_healthOverlay_phaseOne_pulseDuration "150"
  hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
  hud_healthOverlay_phaseThree_pulseDuration "400"
  hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
  hud_healthOverlay_phaseTwo_pulseDuration "320"
  hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
  hud_healthOverlay_pulseStart "0.35"
  hud_healthOverlay_pulseStop "0.9"
  A hud_letterBoxFadeTime "1000"
  hud_missionFailed "0"
  hud_showStance "1"
  C hudElemPausedBrightness "0.4"
  A in_gpuSync "1"
  AL in_mouse "1"
  C inertiaAngle "-1000"
  C inertiaDebug "0"
  C inertiaMax "50"
  introscreen "1"
  C jump_height "39"
  C jump_ladderPushVel "128"
  C jump_slowdownEnable "0"
  C jump_spreadAdd "64"
  C jump_stepSize "18"
  AL loc_forceEnglish "0"
  AL loc_language "0"
  L loc_translate "1"
  loc_warnings "1"
  loc_warningsAsErrors "0"
  logfile "1"
  lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
  lowAmmoWarningColor2 "1 1 1 1"
  lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
  lowAmmoWarningNoAmmoColor2 "1 0 0 1"
  lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
  lowAmmoWarningNoReloadColor2 "1 1 0 1"
  lowAmmoWarningPulseFreq "1.7"
  lowAmmoWarningPulseMax "1.5"
  lowAmmoWarningPulseMin "0"
  A m_filter "0"
  A m_forward "0.25"
  A m_pitch "0.022"
  A m_side "0.25"
  A m_yaw "0.022"
  C mantle_check_angle "60"
  C mantle_check_radius "0.1"
  C mantle_check_range "20"
  C mantle_debug "0"
  C mantle_enable "1"
  C mantle_view_yawcap "60"
  S R mapname "bog_a"
  C melee_debug "0"
  mgTurret "off"
  A min_spec_ai "0"
  R mis_01 "0"
  mis_cheat "0"
  R mis_difficulty "00000000000000000000000000000000000000000000000000"
  missileDebugAttractors "0"
  missileDebugDraw "0"
  missileDebugText "0"
  C missileHellfireMaxSlope "0.5"
  C missileHellfireUpAccel "1000"
  C missileJavAccelClimb "300"
  C missileJavAccelDescend "3000"
  C missileJavClimbAngleDirect "85"
  C missileJavClimbAngleTop "50"
  C missileJavClimbCeilingDirect "0"
  C missileJavClimbCeilingTop "3000"
  C missileJavClimbHeightDirect "10000"
  C missileJavClimbHeightTop "15000"
  C missileJavClimbToOwner "700"
  C missileJavSpeedLimitClimb "1000"
  C missileJavSpeedLimitDescend "6000"
  C missileJavTurnDecel "0.05"
  C missileJavTurnRateDirect "60"
  C missileJavTurnRateTop "100"
  C missileWaterMaxDepth "60"
  A monkeytoy "0"
  name "bullet-worm"
  nextdemo ""
  nextmap "map_restart"
  nightVisionDisableEffects "0"
  nightVisionFadeInOutTime "0.1"
  nightVisionPowerOnTime "0.3"
  noai "off"
  overrideNVGModelWithKnife "0"
  phys_autoDisableAngular "1"
  phys_autoDisableLinear "20"
  phys_autoDisableTime "0.9"
  phys_bulletSpinScale "3"
  phys_bulletUpBias "0.5"
  phys_cfm "0.0001"
  phys_collUseEntities "0"
  phys_contact_cfm "1e-005"
  phys_contact_cfm_ragdoll "0.001"
  phys_contact_erp "0.8"
  phys_contact_erp_ragdoll "0.3"
  phys_csl "1"
  phys_dragAngular "0.5"
  phys_dragLinear "0.03"
  phys_drawAwake "0"
  phys_drawAwakeTooLong "0"
  phys_drawCollisionObj "0"
  phys_drawCollisionWorld "0"
  phys_drawcontacts "0"
  phys_drawDebugInfo "0"
  phys_dumpcontacts "0"
  phys_erp "0.8"
  phys_frictionScale "1"
  phys_gravity "-800"
  phys_gravityChangeWakeupRadius "120"
  phys_interBodyCollision "0"
  phys_jitterMaxMass "200"
  phys_joint_cfm "0.0001"
  phys_joint_stop_cfm "0.0001"
  phys_joint_stop_erp "0.8"
  phys_mcv "20"
  phys_mcv_ragdoll "1000"
  phys_minImpactMomentum "250"
  phys_narrowObjMaxLength "4"
  phys_noIslands "0"
  phys_qsi "15"
  phys_reorderConst "1"
  phys_visibleTris "0"
  C pickupPrints "0"
  C player_adsExitDelay "0"
  C player_backSpeedScale "0.7"
  C player_breath_fire_delay "0"
  C player_breath_gasp_lerp "6"
  C player_breath_gasp_scale "4.5"
  C player_breath_gasp_time "1"
  C player_breath_hold_lerp "4"
  C player_breath_hold_time "4.5"
  C player_breath_snd_delay "1"
  C player_breath_snd_lerp "2"
  C player_burstFireCooldown "0.2"
  player_cheated "0"
  C player_damageMultiplier "0.210526"
  C player_deathInvulnerableTime "4000"
  C player_deathInvulnerableToMelee "0"
  C player_deathInvulnerableToProjectile "1"
  C player_debugHealth "0"
  player_died_recently "0"
  C player_dmgtimer_flinchTime "500"
  C player_dmgtimer_maxTime "750"
  C player_dmgtimer_minScale "0"
  C player_dmgtimer_stumbleTime "500"
  C player_dmgtimer_timePerPoint "100"
  R C player_footstepsThreshhold "0"
  player_healthEasy "500"
  player_healthFu "115"
  player_healthHard "165"
  player_healthMedium "275"
  C player_lean_rotate_crouch_left "1.25"
  C player_lean_rotate_crouch_right "1"
  C player_lean_rotate_left "1.25"
  C player_lean_rotate_right "1.25"
  C player_lean_shift_crouch_left "12.5"
  C player_lean_shift_crouch_right "13"
  C player_lean_shift_left "5"
  C player_lean_shift_right "2.5"
  C player_maxGrenadeCatchHeight "80"
  C player_meleeChargeFriction "1200"
  C player_meleeDamageMultiplier "0.4"
  C player_meleeHeight "10"
  C player_meleeRange "64"
  C player_meleeWidth "10"
  C player_move_factor_on_torso "0"
  R C player_moveThreshhold "10"
  C player_radiusDamageMultiplier "1"
  C player_scopeExitOnDamage "0"
  C player_spectateSpeedScale "1"
  C player_sprintCameraBob "0.5"
  player_sprintForwardMinimum "105"
  C player_sprintMinTime "1"
  C player_sprintRechargePause "0"
  C player_sprintSpeedScale "1.5"
  C player_sprintStrafeSpeedScale "0.667"
  C player_sprintTime "4"
  C player_strafeAnimCosAngle "0.5"
  C player_strafeSpeedScale "0.8"
  C player_sustainAmmo "0"
  C player_throwbackInnerRadius "72"
  C player_throwbackOuterRadius "192"
  C player_turnAnims "0"
  C player_view_pitch_down "85"
  C player_view_pitch_up "85"
  A r_aaAlpha "dither (fast)"
  AL r_aaSamples "4"
  AL r_altModelLightingUpdate "1"
  AL r_aspectRatio "auto"
  A r_autopriority "0"
  C r_blur "0"
  C r_brightness "0"
  r_cacheModelLighting "1"
  r_cacheSModelLighting "1"
  r_clear "dev-only blink"
  r_clearColor "0 0 0 0"
  r_clearColor2 "0 0 0 0"
  C r_colorMap "Unchanged"
  C r_contrast "1"
  AL r_customMode ""
  A r_debugLineWidth "1"
  C r_debugShader "none"
  A r_depthPrepass "0"
  C r_desaturation "1"
  r_detail "1"
  C r_diffuseColorScale "1"
  AL r_displayRefresh "60 Hz"
  A r_distortion "1"
  A r_dlightLimit "4"
  C r_dof_bias "0.5"
  A r_dof_enable "1"
  C r_dof_farBlur "1.8"
  C r_dof_farEnd "7000"
  C r_dof_farStart "1000"
  C r_dof_nearBlur "6"
  C r_dof_nearEnd "60"
  C r_dof_nearStart "10"
  C r_dof_tweak "0"
  C r_dof_viewModelEnd "8"
  C r_dof_viewModelStart "2"
  A r_drawDecals "1"
  A r_drawSun "1"
  A r_drawWater "1"
  r_envMapExponent "5"
  r_envMapMaxIntensity "0.5"
  r_envMapMinIntensity "0.2"
  r_envMapOverride "0"
  r_envMapSpecular "1"
  r_envMapSunIntensity "2"
  A r_fastSkin "0"
  r_filmTweakBrightness "0"
  r_filmTweakContrast "1.4"
  r_filmTweakDarkTint "0.7 0.85 1"
  r_filmTweakDesaturation "0.2"
  r_filmTweakEnable "0"
  r_filmTweakInvert "0"
  r_filmTweakLightTint "1.1 1.05 0.85"
  C r_filmUseTweaks "0"
  L r_floatz "1"
  C r_fog "1"
  C r_forceLod "none"
  C r_fullbright "0"
  AL r_fullscreen "1"
  A r_gamma "1"
  C r_glow "1"
  A r_glow_allowed "1"
  r_glow_allowed_script_forced "0"
  C r_glowTweakBloomCutoff "0.5"
  C r_glowTweakBloomDesaturation "0"
  C r_glowTweakBloomIntensity0 "1"
  C r_glowTweakEnable "0"
  C r_glowTweakRadius0 "5"
  C r_glowUseTweaks "0"
  r_gpuSync "adaptive"
  C r_highLodDist "-1"
  r_ignore "0"
  AL r_ignorehwgamma "0"
  A r_inGameVideo "1"
  C r_lightMap "Unchanged"
  R r_lightTweakAmbient "0.125"
  R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
  R r_lightTweakDiffuseFraction "0.4"
  C r_lightTweakSunColor "0.894118 0.94902 1 1"
  R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
  C r_lightTweakSunDirection "-22 247 0"
  C r_lightTweakSunLight "0.5"
  L r_loadForRenderer "1"
  C r_lockPvs "0"
  A r_lodBiasRigid "0"
  A r_lodBiasSkinned "0"
  A r_lodScaleRigid "1"
  A r_lodScaleSkinned "1"
  r_logFile "0"
  C r_lowestLodDist "-1"
  C r_lowLodDist "-1"
  C r_mediumLodDist "-1"
  AL r_mode "1024x768"
  LC r_modelVertColor "1"
  AL r_monitor "0"
  A r_multiGpu "0"
  C r_norefresh "0"
  r_normal "1"
  C r_normalMap "Unchanged"
  r_outdoor "1"
  r_outdoorAwayBias "32"
  r_outdoorDownBias "0"
  r_outdoorFeather "8"
  A r_picmip "0"
  A r_picmip_bump "0"
  A r_picmip_manual "0"
  A r_picmip_spec "0"
  AL r_picmip_water "0"
  A r_polygonOffsetBias "-1"
  A r_polygonOffsetScale "-1"
  A r_portalBevels "0.7"
  r_portalBevelsOnly "0"
  r_portalMinClipArea "0.02"
  C r_portalMinRecurseDepth "2"
  C r_portalWalkLimit "0"
  AL r_preloadShaders "0"
  r_pretess "1"
  r_reflectionProbeGenerate "0"
  r_reflectionProbeGenerateExit "0"
  r_reflectionProbeRegenerateAll "0"
  R r_rendererInUse "Shader model 3.0"
  AL r_rendererPreference "Default"
  C r_resampleScene "1"
  C r_scaleViewport "1"
  C r_showFbColorDebug "None"
  C r_showFloatZDebug "0"
  C r_showLightGrid "0"
  C r_showMissingLightGrid "0"
  C r_showPixelCost "off"
  C r_showPortals "0"
  C r_singleCell "0"
  r_skinCache "1"
  C r_skipPvs "0"
  r_smc_enable "1"
  r_smp_backend "1"
  r_smp_worker "1"
  R r_smp_worker_thread0 "0"
  R r_smp_worker_thread1 "0"
  A r_specular "1"
  C r_specularColorScale "2.42"
  C r_specularMap "Unchanged"
  C r_spotLightBrightness "14"
  C r_spotLightEndRadius "196"
  C r_spotLightEntityShadows "1"
  C r_spotLightFovInnerFraction "0.7"
  C r_spotLightShadows "1"
  C r_spotLightSModelShadows "1"
  C r_spotLightStartRadius "36"
  r_sse_skinning "1"
  C r_sun_from_dvars "0"
  r_sun_fx_position "0 0 0"
  r_sunblind_fadein "0.5"
  r_sunblind_fadeout "3"
  r_sunblind_max_angle "5"
  r_sunblind_max_darken "0.75"
  r_sunblind_min_angle "30"
  r_sunflare_fadein "1"
  r_sunflare_fadeout "1"
  r_sunflare_max_alpha "1"
  r_sunflare_max_angle "2"
  r_sunflare_max_size "2500"
  r_sunflare_min_angle "45"
  r_sunflare_min_size "0"
  r_sunflare_shader "sun_flare"
  r_sunglare_fadein "0.5"
  r_sunglare_fadeout "3"
  r_sunglare_max_angle "5"
  r_sunglare_max_lighten "0.75"
  r_sunglare_min_angle "30"
  r_sunsprite_shader "sun"
  r_sunsprite_size "16"
  A r_texFilterAnisoMax "4"
  A r_texFilterAnisoMin "1"
  C r_texFilterDisable "0"
  C r_texFilterMipBias "0"
  A r_texFilterMipMode "Unchanged"
  L r_useLayeredMaterials "0"
  L r_vc_makelog "0"
  r_vc_showlog "0"
  AL r_vsync "0"
  r_warningRepeatDelay "5"
  C r_zfar "0"
  A r_zFeather "1"
  C r_znear "4"
  C r_znear_depthhack "0.1"
  C radius_damage_debug "0"
  C ragdoll_baselerp_time "1000"
  C ragdoll_bullet_force "500"
  C ragdoll_bullet_upbias "0.5"
  C ragdoll_debug "0"
  ragdoll_dump_anims "0"
  A ragdoll_enable "1"
  C ragdoll_explode_force "18000"
  C ragdoll_explode_upbias "0.8"
  C ragdoll_fps "20"
  C ragdoll_jitter_scale "1"
  C ragdoll_jointlerp_time "3000"
  C ragdoll_max_life "4500"
  A ragdoll_max_simulating "16"
  C ragdoll_rotvel_scale "1"
  C ragdoll_self_collision_scale "1.2"
  RunForTime "0"
  A s0 "0"
  A s1 "0"
  A s10 "0"
  A s11 "0"
  A s12 "0"
  A s13 "0"
  A s14 "0"
  A s15 "0"
  A s16 "0"
  A s17 "0"
  A s18 "0"
  A s2 "0"
  A s3 "0"
  A s4 "0"
  A s5 "0"
  A s6 "0"
  A s7 "0"
  A s8 "0"
  A s9 "0"
  saved_gameskill "0"
  C sc_blur "2"
  C sc_count "24"
  C sc_debugCasterCount "24"
  C sc_debugReceiverCount "24"
  sc_enable "0"
  C sc_fadeRange "0.25"
  C sc_length "400"
  C sc_offscreenCasterLodBias "0"
  C sc_offscreenCasterLodScale "20"
  C sc_shadowInRate "2"
  C sc_shadowOutRate "5"
  C sc_showDebug "0"
  C sc_showOverlay "0"
  C sc_wantCount "12"
  C sc_wantCountMargin "1"
  scr_ai_auto_fire_rate "1.0"
  scr_art_visionfile "bog_a"
  scr_cinematic_autofocus "1"
  C scr_dof_enable "1"
  scr_expDeathMayMoveCheck "on"
  scr_playerInvulTimeScale "1"
  scr_RequiredMapAspectratio "1"
  A sensitivity "5"
  R sf_use_bw "0"
  R sf_use_chaplin "0"
  R sf_use_clustergrenade "0"
  R sf_use_contrast "0"
  R sf_use_ignoreammo "0"
  R sf_use_invert "0"
  R sf_use_slowmo "0"
  R sf_use_tire_explosion "0"
  S R shortversion "1.0"
  A sm_enable "1"
  C sm_fastSunShadow "1"
  sm_lightScore_eyeProjectDist "64"
  sm_lightScore_spotProjectFrac "0.125"
  A sm_maxLights "4"
  sm_polygonOffsetBias "0.5"
  sm_polygonOffsetScale "2"
  C sm_qualitySpotShadow "1"
  C sm_spotEnable "1"
  sm_spotShadowFadeTime "1"
  C sm_strictCull "1"
  C sm_sunEnable "1"
  C sm_sunSampleSizeNear "0.25"
  C sm_sunShadowCenter "0 0 0"
  C sm_sunShadowScale "1"
  A snd_cinematicVolumeScale "0.85"
  C snd_draw3D "Off"
  snd_drawInfo "None"
  C snd_enable2D "1"
  C snd_enable3D "1"
  A snd_enableEq "1"
  C snd_enableReverb "1"
  C snd_enableStream "1"
  A snd_errorOnMissing "0"
  AL snd_khz "44"
  A C snd_levelFadeTime "250"
  AL snd_outputConfiguration "Windows default"
  A C snd_slaveFadeTime "500"
  A snd_touchStreamFilesOnLoad "0"
  A snd_volume "0.8"
  start " ** melee breach alley shanty bog zpu cobras end "
  start_timeaa_main_bog_a "0"
  starting_ads_damage_dealtaa_main_bog_a "0"
  starting_deathsaa_main_bog_a "0"
  starting_enemy_damage_takenaa_main_bog_a "0"
  starting_enemy_deathsaa_main_bog_a "0"
  starting_player_damage_dealtaa_main_bog_a "0"
  starting_player_damage_takenaa_main_bog_a "0"
  starting_player_killsaa_main_bog_a "0"
  C stopspeed "100"
  RI sv_cheats "0"
  sv_framerate_smoothing "1"
  A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
  S R sv_mapname ""
  R sv_running "1"
  S sv_saveOnStartMap "1"
  C sv_znear "0"
  IA sys_configSum "222167764"
  IA sys_configureGHz "9.00994"
  R sys_cpuGHz "2.40002"
  R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
  IA sys_gpu "NVIDIA GeForce 8800 GTS"
  sys_lockThreads "none"
  I sys_smp_allowed "1"
  R sys_SSE "1"
  IA sys_sysMB "1024"
  A takeCoverWarnings "0"
  C timescale "1"
  C turretPlayerAvoidScale "1.7"
  turretScopeZoom "20"
  turretScopeZoomMax "20"
  turretScopeZoomMin "5"
  turretScopeZoomRate "15"
  ui_autoContinue "0"
  A ui_bigFont "0.4"
  ui_borderLowLightScale "0.6"
  ui_campaign "american"
  ui_cinematicsTimestamp "0"
  A ui_extraBigFont "0.55"
  ui_hideMap "0"
  ui_hint_text "@NULL_EMPTY"
  R ui_isSaving "0"
  ui_level_cheatpoints "2"
  ui_level_player_cheatpoints "1"
  ui_load_level "bog_a"
  A ui_mousePitch "0"
  R ui_multiplayer "0"
  ui_nextMission "0"
  ui_playerProfileAlreadyChosen "0"
  R ui_playerProfileCount "0"
  ui_playerProfileNameNew ""
  R ui_playerProfileSelected ""
  ui_savegame ""
  ui_saveMessageMinTime "1"
  C ui_showList "0"
  ui_showMenuOnly ""
  A ui_smallFont "0.25"
  ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
  uiscript_debug "0"
  I useFastFile "1"
  C vehHelicopterDecelerationFwd "0.5"
  C vehHelicopterDecelerationSide "1"
  C vehHelicopterFreeLookReleaseSpeed "8"
  vehHelicopterHeadSwayDontSwayTheTurret "1"
  C vehHelicopterHeadSwayOnPitch "0.2"
  C vehHelicopterHeadSwayOnRollHorz "0.1"
  C vehHelicopterHeadSwayOnRollVert "2"
  C vehHelicopterHeadSwayOnYaw "0.1"
  C vehHelicopterHoverSpeedThreshold "400"
  C vehHelicopterInvertUpDown "0"
  vehHelicopterJitterJerkyness "0.3"
  C vehHelicopterLookaheadTime "1"
  C vehHelicopterMaxAccel "45"
  C vehHelicopterMaxAccelVertical "30"
  C vehHelicopterMaxPitch "10"
  C vehHelicopterMaxRoll "35"
  C vehHelicopterMaxSpeed "150"
  C vehHelicopterMaxSpeedVertical "65"
  C vehHelicopterMaxYawAccel "90"
  C vehHelicopterMaxYawRate "120"
  C vehHelicopterRightStickDeadzone "0.3"
  C vehHelicopterScaleMovement "1"
  C vehHelicopterSoftCollisions "0"
  C vehHelicopterStrafeDeadzone "0.3"
  C vehHelicopterTiltFromAcceleration "2"
  C vehHelicopterTiltFromControllerAxes "0"
  C vehHelicopterTiltFromDeceleration "2"
  C vehHelicopterTiltFromFwdAndYaw "0"
  C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
  C vehHelicopterTiltFromVelocity "1"
  C vehHelicopterTiltMomentum "0.4"
  C vehHelicopterTiltSpeed "1.2"
  vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
  C vehHelicopterYawOnLeftStick "5"
  vehHudDrawPipOnStickWhenFreelooking "1"
  vehHudLineWidth "8"
  vehHudReticleBouncingDiamondSize "24"
  vehHudReticleBouncingRadius "80"
  vehHudReticleBouncingSpeed "400"
  vehHudReticlePipOnAStickCenterCircle "8"
  vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
  vehHudReticlePipOnAStickMovingCircle "32"
  vehHudReticlePipOnAStickMovingCircleBuffer "1"
  vehHudTargetScreenEdgeClampBufferBottom "134"
  vehHudTargetScreenEdgeClampBufferLeft "120"
  vehHudTargetScreenEdgeClampBufferRight "126"
  vehHudTargetScreenEdgeClampBufferTop "139"
  vehHudTargetSize "50"
  R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
  A vid_xpos "3"
  A vid_ypos "22"
  waypointDebugDraw "0"
  waypointDistScaleRangeMax "3000"
  waypointDistScaleRangeMin "1000"
  waypointDistScaleSmallest "0.8"
  waypointIconHeight "36"
  waypointIconWidth "36"
  waypointOffscreenCornerRadius "105"
  waypointOffscreenDistanceThresholdAlpha "30"
  waypointOffscreenPadBottom "30"
  waypointOffscreenPadLeft "103"
  waypointOffscreenPadRight "0"
  waypointOffscreenPadTop "0"
  waypointOffscreenPointerDistance "30"
  waypointOffscreenPointerHeight "12"
  waypointOffscreenPointerWidth "25"
  waypointOffscreenRoundedCorners "1"
  waypointOffscreenScaleLength "500"
  waypointOffscreenScaleSmallest "1"
  C waypointPlayerOffsetCrouch "56"
  C waypointPlayerOffsetProne "30"
  C waypointPlayerOffsetStand "74"
  waypointSplitscreenScale "1.8"
  waypointTweakY "-17"
  R wideScreen "1"


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